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Category: weapons

Weapons and Armour Interaction

Weapons and armour historically interact in rather consistent ways. But fantasy often completely ignores this. It should be noted however that it is usually armour development – itself a result […]

War at Sea – Northern Cog

Overview After Roman hull-first construction techniques were abandoned and replaced with ribs-first construction, battering ram became useless as a weapon. As a result, naval action came to depend on missile […]

War at Sea – Galley vs Sailing Ship

In much fantasy, authors opt to use either galleys, sailing ships, or even both, without understanding how these two configurations interact. This post looks at that question.

Problem of guns in medieval fantasy

I had spent time thinking about whether to introduce gunpowder weapons to my otherwise-technologically-Renaissance setting or not. This article is result of that thinking. End result is: better not, unless you have a very good way of preventing any further developments of gunpowder-based weaponry

Medieval weapons and body type

In historical fiction and fantasy, authors often make some assumptions about ideal weapons for a given body type. The idea that many subscribe to is very basic: close combat = […]